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Heroic Tarragrue

We killed Heroic Tarragrue in 15 attempts with 15 raiders and an average iLvl of 219.1.

I’ll say it. I haven’t met many gimmicks that I like. The anima powers for Tarragrue is yet another that I don’t like. It is a cute concept, and it is fun to get amazing powers and go HAM on the boss, but here’s my list of issues with it. The amount of trash required to support this gimmick sucks. It’s soooo time consuming. Hats off for putting a big-arse knockback that sends people flying. That has been amusing on occasion.

Then there’s the obvious terrible powers that you have to remind everyone not to pick. I’m looking at you, Lumbering Form (increases your size and knocks back all players within 1.5 yards) and Ten of Towers (yey, DPS increase, but if you die, you stun everyone in proximity).

There’s also powers you HAVE to pick. Well, a power, namely Ever-Beating Heart. It is required to handle the Chains of Eternity mechanic. We have cleared the trash with literally zero people picking this power. That’s not to say is was never offered to anyone, but it certainly wasn’t offered to me, or probably Kal or probably Canaleth. I have a feeling it may have been offered to some DPS, but you didn’t pick it, did you? I almost don’t blame you, but we both know you could have picked it… and I’m watching you.

Then there’s the temptation to re-roll your choices. Any excuse could set someone off. Someone logs on late after we’ve cleared trash. Everyone assumes we’ll wait for them to pull the boss. If I can help it, I don’t want to wait, I just want this boss done… but out of the corner of my eye, I see that someone is off… to do another lap, repicking their powers for the farmiest of all farm bosses. So we might as well get a stone up, summon our dear friend and wait for them to do a lap as well.

Rant over. The best part of this fight is playing ping pong with Hagrim at the end. Don’t know if I’ve mentioned this before, but Hagrim is a Paladin, so he has all kinds tricks to drop threat. So we can get this lumbering fool to walk backwards and forwards, with our pinnacle of achievement being a fight completion with zero deaths on heroic mode some weeks after our first kill.

Also worth mentioning that we didn’t really push taking the Unstable Form anima power, which is godly at reducing the healing required by dropping the Grasp of Death dot that made up over 60% of the damage taken on that fight. So we four healed in a group of fifteen to push us through.

It was also very nice to have Pixie (Jetamio) along on her hunter from Moon Guard, Trin on her rogue, Veltis on her pally and a blast form the past Esta on his mage, Vaasa. How knew we’d start out the tier with fifteen raiders?!?!