The amount of control a group gets to exert on the tempo of the Majordomo Staghelm makes it a fun fight to learn as a guild. With a Druid, Disc Priest, Paladin heals and Paladin tank there are plenty of defensive and healing cooldowns to go around, so we could push the first two phases quite long.
The Burning Seeds and Flaming Orbs added some spice to the encounter, and once we got to grips with them we bagged ourselves the first of many tier shoulders. Now bring on that Flamescythe!
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