Horridon 10 Man Normal

Horridon is all about nuking adds. Aside from having the luxury of two Paladins to remove the Triple Puncture debuff from tanks, the fight progressed as it usually does.

The fight taxes healers quite a bit with a lot of dispelling required, some of which can be reduced by good interrupts on the Gurubashi door. Each door takes a some practise to execute cleanly and our kill came when we were familiar enough with each door that we could enter the next door without having too much from the previous door to clean up.

Horridon is the type of fight (as many are this tier) that when you hit a certain threshold of DPS, the fight becomes much, much easier. Blizzard wanted gear to matter, and for most raiders, the tuning is high enough on normal mode that week to week the additional power from gear (as well as improved execution) makes a big difference.

For the last phase of the fight, we stack on a flare beside the boss, nuke War-God Jalak there and finish off Horridon. It’s definitely worth saving a tank cooldown or two for Jalak and enraged Horridon, for while it is the easiest part of the fight, there can be some exciting tank damage to contend with.

 

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