Primordius 10 Man Normal

Primordius was certainly one of the easier normal mode encounters of the tier, requiring only 3 pulls to score a kill. The fight is mostly about mutation, with Living Fluid playing a key role. Living Fluid spawn around the edges of the room, and slowly make their way toward Primordius. If they hit Primordius, he becomes more mutated and dangerous, and if they are killed by players they can leave a mutagenic (red) pool, allowing the player to gain a helpful mutation (buffs: +5% stats or +10% of a secondary stat). The goal for DPS is to become fully mutated after 5 helpful mutations, so they can avoid the 75% damage reduction primordius has while being hit by lesser folk.

Primordius continues to “evolve” throughout the fight, gaining mutations from being hit by living fluid or absorbing any of the pools. When Primordius “evolves”, he gains 5% damage and a specific mutation effect. In normal mode he can simultaneously have 3 effects active, the only dangerous one being Pathogen Glands which will do 600,000 nature damage to a player over 10 seconds. The others are easy to handle so long as you are spread out. Gas Bladder is kind of disgusting, and having people in the green cloud to split the damage among more players is helpful.

When a Living Fluid is killed it will sometimes spawn a volatile (purple) pool. Players coming into contact with a volatile pool gain a harmful mutation, which is analogous to the helpful mutation, only twice as bad. Players can be dispelled, but they have all their mutations removed. It is crucial to avoid Primordius hitting a volatile pool, as he will instantly evolve and be healed for 10%.

All the pools slowly make their way towards Primordius, so the most common strateggy is to keep him moving in a big circle. Kiting in a circle gives players an opportunity to kill the faster moving living fluid easier, and to prevent any pools from reaching Primordius. There is a tank swap mechanic in the form of Malformed Blood, which can help the current offtank kill off some living fluids if he so chooses.

Players getting quickly fully mutated and delaying Primordius inevitably gaining new mutations is the key to the fight which can be summed up:

  • When not fully mutated, DO kill living fluid, DO stand in red pools
  • When fully mutated, DO kill the boss, DON’T stand in ANY pools (red pools while fully mutated give a harmful mutation)
  • NEVER stand in a purple pool
  • DO spread out
  • DO kill off some extra living fluid so healers can partake in the helpful mutations
  • DO kite Primordius to avoid him absorbing pools and reduce the number of living fluids that hit him

I can honestly say I understand this fight better after writing this post since we didn’t spend much time on him before a kill, I’m more likely to refer to mechanics as thinggies than usual.

Comments (0)

› No comments yet.

Leave a Reply to Anonymous Cancel reply

Allowed Tags - You may use these HTML tags and attributes in your comment.

<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong> <img src="" alt="">

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Pingbacks (0)

› No pingbacks yet.