Heroic Denathrius

We killed Heroic Sire Denathrius in 95 attempts, with 16 raiders and an average item level of 212.4. Unfortunately, we didn’t manage to kill it before the nerf, even with several sub 4% attempts. While it was particularly frustrating to get so close with no kill, a lot of guilds must have been struggling as our ranking on wowprogress jumped by thousands.

Pre nerf, we struggled with our usual changes in group size. Having a group of 16 for the kill was almost a luxury after fielding on average 12 – 14 raiders. We also succumbed to some very silly deaths, including raiders being flung off the platform. With the mirror dancing, battle resurrections were problematic and the odd bug where a dead body was literally out of line of sight, or the body not returning to the middle of the platform did not help matters.

We persisted. We had the first phase down so well, we were at risk of people falling asleep and dying for no good reason, or even sillier, the odd time we didn’t stop DPS and the boss transitioned before everyone had cleared enough stacks.

We struggled to meet the DPS tuning of the encounter, even on the rarest of pulls where weren’t searching for an extra battle res. I think our best attempt pre-nerf was getting a relatively clean transition into the last phase with Denathrius at 42%.

Post nerf, we initially tried to short circuit the first phase in four casts (instead of six) of cleansing pain, until Jorday suggested a method where we could still stagger our burden of sin stacks and get done in five.

Once that was sorted, and we shook off the sillies, we had a pretty clean kill!

Heroic Dark Inquisitor

Dark Inquisitor Heroic Fidelity


We killed Heroic Dark Inquisitor in 12 attempts, 13 raiders and an average item level of 453.8.

We ended up with 3 kicking teams, which with a substitution part way through the fight involved 10 people on football duty. Fortunately, the fight on heroic is almost completely about kicking goals. There are no other punishing mechanics and the enrage timer might as well read: forever. It is nice that you can get a failure with the ball and the raid survive, as it gives the team a good opportunity to rotate kicking teams and get practise in before you wipe.

The Dark Inquisitor has definitely been the fight so far that has provoked the most conversation on discord, both curses for failed kicks and appreciation of threading the ball through the maze of obelisks.

Heroic Maut

Maut Heroic Fidelity

We killed Heroic Maut in 18 attempts with an average item level of 449.5. We had 13 raiders on the kill.

As a tank, dragging adds (even if they move freely while casting) into puddles and back out again is a giant pain. Being in the puddle with 3 or 4 stacks Shadow Wounds is pretty dangerous, and when the add is in the puddle, no one can actually damage it. Having said that, we also had a surprising number of people flat out die to not being in the puddle when Stygian Annihilation when off.

During the second phase, it was fun to see how quickly people could nuke themselves to death. It seemed quite insurmountable at times, however, if everyone was happy and healthy going into the phase, we could drain Maut of mana with time to spare.

On the kill we went into the first Obsidian Statue phase at 60% which is a good benchmark while using heroism at the start of the pull. We had the boss quite low before a 3rd Obsidian Statue phase, and with better execution and more gear, we should be able to shave off that phase.

Thanks to Lahcim (Tam) for tanking!

** Jondy has handed over the photoshopping to Borg (guild overlay and design hers, screen grab of this boss’s pet… manipulated by me (clearly)). Reminder: I shouldn’t loot the boss until we’ve got the screenshot.

Heroic Prophet Skitra

Prophet Skitra Heroic Fidelity

One shot. Enough said.

Average iLvl: 449.6 and 17 raiders.

Heroic Wrathion

Wrathion Heroic Fidelity

We killed Heroic Wrathion in 10 attempts with an average iLvl of 431.6. As the very first raid in patch 8.3 for the Ny’alotha raid we had, for us, a massive group. Nineteen raiders. Nineteen! Our shiny new cloaks ranged from, “I have one! /fistpump”, to “there’s a legendary cloak?”, to “Level 5, /flex”.

It took us a few tries to get the hang of where it was safe to stand during Burning Cataclysm. There was an awful lot of life gripping going on. I’m still not sure if people really believe that Incineration does drop off damage (i.e., the further away from fellow raiders you get the better). In the second phase, we adjusted from killing the assassins to letting them be and focusing the remaining shards. Once we could clear all the shards during the phase, we secured a kill.

The ephemeral dragon wings from [Humming Black Dragonscale] look pretty awesome.

Heroic Un’nat

Un'nat Heroic Fidelity

If you have been hitting refresh at fidelityguild.com/blog/ since September 2017, today is your lucky day! While the guild has been kicking ass and taking names, and killing all the heroic bosses while being forever at the 15 (+/- 3) mark for raiders each raid night… the blog has been deathly silent. We still have an active members forum, and our discord has a video of a corgi pulling a giant inflatable corgi in a pool… but no blog posts. Now that I think of it, the fact that everyone still lines up after a new heroic boss kill to take a photo is pretty fucking awesome. I love you guys. <3

The plan is to upload all the previous boss kill photos, but the amount of text that accompanies them will approach zero as we go back in time towards 2017. Guildies, please feel free to write comments, or hit me up with stories from those times so I can add that to the copy for that boss!

Heroic Un’nat. Crucible of Storms is one of Blizzard’s unanimously unpopular “little raids”, consisting of only two bosses. A myriad of visual effects, and an extra action button for each of the roles (Tanks, Damage, Heals) does not a fun raid make. The place was so uninspiring for us that we killed Heroic Restless Cabal on 18th April 2019, had a look at Heroic Un’nat on the 21st and then decided to leave Un’nat until… 26th May before looking at him again.

All in all we had 54 attempts with our kill clocking in a 7:15 with average iLvl 404.7 (Max: 410, Min: 395) with 15 raiders.

Our strategy with the trident (bubble), tempest caller (storm) and void stone (healer thing) ended up pretty straightforward compared to all the encounter ability interactions and synergies. We used bubble and storm together always. Once at end of phase one to kill two Undying Guardians and once toward the end of phase 2 to kill three. Important to note that for our kill we were down to only two Guardians being spawned in phase two before transition. The healer thing was always handled 1st and 3rd time by Jiarntok, and second by whichever other healer we had that wasn’t Jondy. She owes her thanks to all of Teacurtsed, Shakers and Promight. That’s it. The rest was down to practising the execution and dealing with a particularly punishing soft enrage in the last phase.



Heroic Kil’Jaeden

Heroic Kil'Jaeden Fidelity

We killed Kil’Jaeden on the 151st attempt. The One Hundred and Fifty First attempt. For reference (spoiler alert: haven’t written that post yet) we killed Heroic Fallen Avatar in 17 attempts. Should an end boss really be almost an order of magnitude harder than the previous boss? I’m not sure that’s good balance… we’d love to hear your take in the comments.

For our kill, we had all of our active core members there, for a total of 17 raiders with an average item level of 926.1. For those super concerned early on (I think that’s all of us?) about the enrage timer, we came in at 9:21, a good 39 seconds before the enrage timer. With a group of 17, we had 4 healers, which made the ratio of healing to DPS required pretty comfortable, and even allowed for some heroic healing to recover from a missed Armageddon soak. A huge thanks to Kal (Hydona) in particular for kicking butt as an elemental Shaman for the fight instead of his first love, healing, to give us some extra AOE oomph and great damage.

After 87 attempts, we hadn’t gotten the second transition phase. We had gotten close, with a couple of sub 45% attempts… but after 88 attempts, we got there, in 7 minutes. It looked like the enrage timer was going to be tight.

With two tanks, we had Esta (Brewmaster) soak all the big red swirls in phase one. That left, Bioderm (Mage), Dazzler (Mage), Wickedsfoe (Ret Paladin) and Mef (Hunter) to soak the remaining 4 in phase 2. It made a big difference when at various points, 4 out of 5 soakers might be away for a night… but on our kill, we had everyone there! On one such night, the notion of even attempting Heroic Kil’Jaeden was laughable, so we wondered if normal might be a little easier. Easier it was, with every conceivable spec jumping into a big swirl, delighted that even the most meagre cooldowns would provide the protection they required.

At one point, we ran three tanks, with Wickedsfoe (Paladin) to soak and tank the tank add. Having the redundancy, and simplicity of strategy saw us get through to phase 3 a number of times, but in the end wasn’t required to get the kill.

At 134 pulls, it was more frustrating than I’d like to admit that we had yet another maintenance shutdown in peak Oceanic raid times. However, things were coming together, despite the almost mind numbing, soul crushing miss of another Armageddon swirl being our most consistent downfall.

Some of our challenges during the fight:

DPS into adds. We solved this pretty quickly, with focused DPS and people being sensitive to how many shamans we were rocking and changing up gear and talents. For phase two, our often ignored strategy was to stack the first set of adds, and nuke them with heroism, and split one add off from then on to reduce the urgency to kill them before their stacks became overwhelming (particularly while dealing with other mechanics).

People getting knocked off the platform. Before the fight even started, Ash would often fall off the translucent platform just getting to the boss, and his exclamations over discord never failed to lighten the mood and cheer us up. We had some people get knocked off when the singularity was in the centre, but that got tightened up quickly. Then some people got knocked off when dealing with other mechanics or just being absent minded during the fight. Finally, I failed spectacularly a few times with heroic leap.

Armageddon. Where to start? The RNG on where they spawn, and the amount of time you get to respond can be pretty cruel. Aside from that, soaking the big swirl went pretty well. The little ones were a nightmare. I saw someone with a giant green triangle on their head standing right in the middle of a swirl (it was you Mef, nice job) only to have a fellow raider run head long at him, and belligerently stand there while they both got a stack of the dot from soaking. We had some missed from quite understandable indecisiveness, where a raider seemed to say, “After you.” “No, I insist, after you.” “Oops, never mind dear chap, we’re all dead.” We had people over reluctant to soak twice in a row (the dot stacks, refreshes and really hurts), and people that seemed to have a death wish. With perseverance, and some quick communication we improved and improved until only the worst RNG or brain fart would see us miss. On the night of our kill I saw some heroic sprints and amazing heroic leaps (yeah, that’s right) forsome amazing coverage.

Tank deaths. Kil’Jaeden hits pretty damn hard (unmitigated will 2 shot a tank), but also requires significant active mitigation / cooldowns for Felclaws. There were times when I was certain I had Felclaws covered, but still went splat.

The second interim phase didn’t bother us too much, and it was nice to hang out with Illidan. Wicked, Dazzler, and Bio did a great job kiting the fire ball in the last phase… and once people get their head around the Obelisks, it was a matter of getting to the phase healthy and not losing people early that lead to our kill.

Heroic Gul’dan

Heroic Guldan Fidelity

We killed Gul’dan with 15 characters and an average iLvl of 896.6. Now, the publish date as always is the time of the kill… but I’m writing this in August, while the guild is doing battle against heroic Kil’Jaeden. I wonder how much of this I will remember. Oh, yey, the email to Jondy for the screenshot has some notes. UGH. The eyes! The eyes!

Gul’dan was killed in 80 attempts. The mechanic that caused the most problems was the empowered eyes. Looking back through the forum, we had a lot of discussion about getting people straight into those throughout the fight. We used potions for the first eye in phase three, heroism for the next two… and by the time we got comfortable with the phase, Gul’dan was dead.

For tanking, Esta did the bulk of tanking Gul’dan and I picked up the Dreadlords in phase two. By the umpteenth attempt, we had our interrupt rotation down pat, and Esta and I were doing a Fel Sythe / Empowered Bonds of Fel dance as a delightful duet. There’s nothing quite like watching Esta get flung across the room, only to roll back, shrugging off the bonds like nothing just happened. Except for when I forgot to taunt, and it was ever so politely and gently pointed out in the guild forums.

Dazzler did a great job (and Tam too on occasion) in managing the stack / spread and movement of the ranged group for the empowered liquid hellfire and empowered bonds of fel dance. Overall we were a little slow in getting the whole group to participate in breaking people out of bonds in a timely fashion… but we did get there in the end.

As usual, Desu was active in the forums with analysis… which may have tired him out enough by the time we got the kill, when contemplating what to do next (Mythic bosses with a sub-20 roster vs. previous tier Mythic bosses) we got this gem:

My suggestion is we perform an 80:20 analysis, go for the low hanging fruit, and leverage our synergies to 10x the value of our time and attention.

A couple of quick mentions, since the boss kill screenshots record the people physically in the photo… Obzen was unwell and retired early, and Silence and Sarky both missed out on the LAST PULL OF THE NIGHT due to a disconnection.

Which leads me into some of the things that sucked about Heroic Gul’dan. The scaling on this fight was appalling. The difference extra characters in the fight was pretty extreme, and throughout our 80 attempts many were made much more difficult to achieve the required DPS by having less total people in the raid. We all understand that it can’t be harder when you invite more friends to join in… but I’m not sure why Blizzard has such a difficult time getting scaling right at smaller raid sizes.

Finally, we had a raid night spoiled by a bugged Elisande that wouldn’t let us progress to Gul’dan. In the scheme of things, it now seems like a small note, but we really weren’t impressed at the time!

Hopefully I’ve done Gul’dan justice, and now I can focus on at least getting up some pretty pictures and stats for all the bosses we’ve killed since!

Trilliax Heroic

Heroic Trilliax FidelityWe killed Trilliax on heroic difficulty on the same night as Chronomatic Anomaly in 7 attempts. Our average iLvl was 884.5, meaning the previous kill yielded an average 0.6 iLvl increase across the raid.

I think from chat in raid and on discord, Trilliax is shaping up to be one of our favourite encounters from Nighthold. I’m not sure if it’s the cake or the robots, but even with the spinning beams of death which we’ve all seen before, the encounter feels novel and unique.

The two major issues were deaths to Annihilation (we even finally saw it change directions in heroic), and Scrubbers blowing up with Cleansing Destruction. Once we sorted those out, we scored a convincing (if messy) kill, on the very last pull of the night.


Chronomatic Anomaly Heroic

Heroic Chronomatic Anomaly Fidelity

We one shot Chronomatic Anomaly on heroic difficulty, which makes talking about our strategy and particular struggles moot. We killed the boss with 21 characters and an average iLvl of 883.9. I will say it was pretty fun having timewarp while the passage of time was fast.

Bonus screenshot, with Shakers taking center stage!


go Shakes